Making the Call
American League umpire
Bill Kinnamon and one of the first instructors
professional Umpire Development System put it simply:
"The most important thing in calling plays on the
bases is angle, not distance. If you are thirty feet away with the right angle,
you will get the play; if you are ten feet away with the improper angle, you
will miss it. .... Sometimes you must move away from the ball to get the proper
angle. That's why mechanics, position is so very important." (Gerlach, 1994, pp.253-254)
Based on Kinnamon's
examples and experience, arranged in priority, here are the ingredients needed
to make each call while minimizing errors:
- Angle is of primary
importance. At all times strive to attain a 90 degree angle to the play
that is happening. Always move to arrive at the best possible viewing
angle.
- Distance is always
secondary. 10 to 15 feet from every play would be perfect but often you
can be too close to see the entire play. Beginning umpires often move
directly towards the base where the play is about to take place. In doing
so the limit both their angle and their distance, and increase their
chances of error.
- Timing must be
consistent in a game. Proper timing is not an artificial creation.
Proper timing is the result of umpiring the entire play, and making the signal only after you have ascertained the play has
truly ended. That simple throw over to first is
not an out until you have seen two things: 1. The foot of the runner
arriving after the ball, and 2. The ball held firmly and securely in the
glove. Now signal your decision as quickly as possible. If you umpire the
complete play, you will never rush your calls.
- Selling the call is
a part of umpiring that brings the crowd on to your side. The woo'ers can't say you missed the tag if you signalled the tag was high after you gave the safe
sign. They know you are claiming the fielder did not have possession when
you are juggling with your hands after the safe call. That little bit of
confidence and showmanship can go a long way towards you taking charge of
the diamond.
- But not too much.
The umpire is not the game's color commentator. The umpire is the
"arbiter" who must make delicate calls to assure the teams
remain equals. A little style and show skills are welcome but excessive
displays are often frowned upon. Substance, content and form: the same
elements that make up a good essay also make a quality umpire.